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In RIGIFY, why doesn't my “generated” rig match the size of the armature it is based on? : r/blender
Using Blender 2.8 for Unreal Engine 4 compatible Animation | Using Blender 2.8 for Unreal Engine 4 compatible Animation with Uefy Script + Rigify | By Rakiz GameDev | Facebook | If
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Blender 2.8 error trying to export with Rigify Armature. · Issue #154 · godotengine/godot-blender-exporter · GitHub
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