![How to Make a Unity App for Oculus Quest 2 (Part 2: Hand Tracking Whiteboard) | by Alper Canberk | Medium How to Make a Unity App for Oculus Quest 2 (Part 2: Hand Tracking Whiteboard) | by Alper Canberk | Medium](https://miro.medium.com/v2/resize:fit:888/1*UiOoxp3P-UpU1sDDsa0PGQ.gif)
How to Make a Unity App for Oculus Quest 2 (Part 2: Hand Tracking Whiteboard) | by Alper Canberk | Medium
![Oculust Quest Hand Tracking Realistic Texture - Buy Royalty Free 3D model by Marcin (@marcinc53) [175f8c3] Oculust Quest Hand Tracking Realistic Texture - Buy Royalty Free 3D model by Marcin (@marcinc53) [175f8c3]](https://media.sketchfab.com/models/175f8c376f1e4c009e99fbabfca279a1/thumbnails/da8dd8822b83458b89dcfb39baac143b/5130684176e34f4189411042fef9e58c.jpeg)
Oculust Quest Hand Tracking Realistic Texture - Buy Royalty Free 3D model by Marcin (@marcinc53) [175f8c3]
![With hand tracking, YOU are the controller. I made a tutorial on Hand Tracking Gesture Detection on Unity for the Oculus Quest. (link in the comment) : r/learnVRdev With hand tracking, YOU are the controller. I made a tutorial on Hand Tracking Gesture Detection on Unity for the Oculus Quest. (link in the comment) : r/learnVRdev](https://external-preview.redd.it/UNZIrgQcB7G1ym-O3mAJlQXCCIjJljaR9m6dA_Eh9KE.png?width=640&crop=smart&format=pjpg&auto=webp&s=01127034c36f1fd3ed25e8b68e4d8e6c934118fd)
With hand tracking, YOU are the controller. I made a tutorial on Hand Tracking Gesture Detection on Unity for the Oculus Quest. (link in the comment) : r/learnVRdev
![A Methodological Framework to Assess the Accuracy of Virtual Reality Hand- Tracking Systems: A case study with the Oculus Quest 2 | bioRxiv A Methodological Framework to Assess the Accuracy of Virtual Reality Hand- Tracking Systems: A case study with the Oculus Quest 2 | bioRxiv](https://www.biorxiv.org/content/biorxiv/early/2022/02/20/2022.02.18.481001/F1.large.jpg)
A Methodological Framework to Assess the Accuracy of Virtual Reality Hand- Tracking Systems: A case study with the Oculus Quest 2 | bioRxiv
![Getting Unity XR hands to work on HoloLens and Quest in a bare bones project - DotNetByExample - The Next Generation Getting Unity XR hands to work on HoloLens and Quest in a bare bones project - DotNetByExample - The Next Generation](https://localjoost.github.io/assets/2023-02-18-Getting-Unity-XR-hands-to-work-on-HoloLens-and-Quest-in-a-bare-bones-project/handtracking.gif)
Getting Unity XR hands to work on HoloLens and Quest in a bare bones project - DotNetByExample - The Next Generation
![Hand tracking SDK is out now. Here's me trying the sample scene with some zero G cubes thrown in the mix : r/OculusQuest Hand tracking SDK is out now. Here's me trying the sample scene with some zero G cubes thrown in the mix : r/OculusQuest](https://external-preview.redd.it/DuPuxYpJkA2QdqYhk__R8YY6f-L1F7XTU2CFjH8QjVA.png?format=pjpg&auto=webp&s=d375e07a48ad0f6ca0604edf61ab243a16312050)