Sebastian Aaltonen on Twitter: "This is our two-phase occlusion culling solution. Use previous frame data as a starting point for the first pass and then fill missing clusters in the second pass.
Wolfenstein II - Deferred Rendering and GPU Culling Performance Impact
Indirect drawing and GPU culling - Win32 apps | Microsoft Learn
GitHub - sydneyzh/gpu_occlusion_culling_vk: GPU occlusion culling using compute shader with Vulkan
Graphics - GPU Occlusion Culling without baking and raycasting - Unity Forum
RCULLIDE - Fast and Reliable Collision Culling Using Graphics Processors
GPU Driven Occlusion Culling in Life is Feudal
Culling with NVIDIA Mesh Shaders - An introduction and performance comparison - YouTube